Future game set-up concepts
- TH - The Hunt
- Emperor
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Re: Future game set-up concepts
In D2 (and D4 has been similar), we started out as petty kingdoms, like in the pre-Roman British Isles. Yet, by the end of the game we ended up in a situation that historically only existed during the late 20th century. (Interestingly, in D3, even though the premise was being caught between two empires, there was less factionalism by the game's end than in the other two.)
In D1, we did start out as nomadic tribes, and yet by the game's end we were in a world war situation, again. It developed more slowly, though, than in D4 or D2, there were a couple of twists along the way. So, something was better, if not quite good enough to stop the problem from killing the game by way of two giant armies and the tedious battles between them.
In D1, we did start out as nomadic tribes, and yet by the game's end we were in a world war situation, again. It developed more slowly, though, than in D4 or D2, there were a couple of twists along the way. So, something was better, if not quite good enough to stop the problem from killing the game by way of two giant armies and the tedious battles between them.
"The Hunt rides. The Hunt protects."
- TH - The Hunt
- Emperor
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Re: Future game set-up concepts
Regarding the size of the superpowers... if a group is overshadowed to the point where it has little influence over the conflict going on 'above its head', that it technically also exists doesn't indicate that factionalism hasn't gone too far. There were many independent powers during the huge bipolar conflicts of the 20th century, but they weren't a 'third side' that could take advantage of the situation. If they were, the wars probably wouldn't have happened, because it would be so foolish for two superpowers or coalitions to go all out to oppose one another if the result would just be that a third party won by default.
That's the essence of why it's good for power to remain diffuse. The result is that leaders need to act in a measured way; using as much force as possible becomes a losing strategy.
That's the essence of why it's good for power to remain diffuse. The result is that leaders need to act in a measured way; using as much force as possible becomes a losing strategy.
"The Hunt rides. The Hunt protects."
Re: Future game set-up concepts
Next game, there will probably be a pre-established world, and I will likely not allow people to silo so much, especially in groups. There will be certain resource limitations that will likely force competition. And there may be other factors that may force destabilizing relations.
- CSF - Flint
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- JB - Jana Boulderbrew
- King
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Re: Future game set-up concepts
Silo: Think three dwarven characters in a mountain range (priest, mage and guilder)?
"Success is measured in blood, yours or your enemies."
- WM - The Waste Mage
- King
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Re: Future game set-up concepts
Wont having a shortage of resources just make a steamroll more likely for the one who gets control of it early?
- TF - The Fortress
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Re: Future game set-up concepts
Well there goes that idea, I was finally going to play a Karamuhl and just dig into my mountain! LOL
The Fortress!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
Re: Future game set-up concepts
Pretty much; situations where a group of 3-5 characters completely dominate all holding types in a confined geographical space, with no competition, and an extremely hostile attitude towards anyone creating holdings in their area.
If people are bad, and let them, I suppose. It will be difficult to gain access at all to the resources.
If people are bad, and let them, I suppose. It will be difficult to gain access at all to the resources.
- TH - The Hunt
- Emperor
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Re: Future game set-up concepts
Just because factions (or silos) have formed doesn't mean they can't be unformed, though. I've been saying for a while, we need more surprises. The game's more fun when it's less repetitive, when we can't predict what's going to happen next turn.
"The Hunt rides. The Hunt protects."
- TF - The Fortress
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Re: Future game set-up concepts
Pre-established to the point of trade routes already in place?DM Juan wrote: ↑Sun Jul 25, 2021 12:33 pmNext game, there will probably be a pre-established world, and I will likely not allow people to silo so much, especially in groups. There will be certain resource limitations that will likely force competition. And there may be other factors that may force destabilizing relations.
Having guilders who have to untie themselves from 'uncomfortable' trade routes would be interesting.
The Fortress!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!