We agree to disagree on whether this is a war game or not. There is always a war (at least one) and the strategic warfare is clear and present from Turn 1 forward, always.MF - Morcuan the Fay wrote: ↑Sun Oct 17, 2021 1:15 amBut there's no war to fight or support from the game itself. Wars are an optional part of the gameplay, and players often don't choose that option. Either way, your friend Sam here isn't using the same definition of 'war game' as you are, his definition of 'wargame' describes any kind of game that's played in an aggressively competitive way (and he seems to think LARPs and V:tM games never are, which is why he's attempting to use them as shorthand for cooperative games or those with sportsmanlike competition, which apparently bit him when he was younger or something).
Efforts to get people to think the game is over, coming from players who want the game to be over for their own advantage, are not evidence that the game is or be over. They are, tautologically, evidence players who very much want to stop the game from continuing very much want to stop the game from continuing. Unconscious or deliberate, they are sabotaging, not self-justifying. But, Juan burns out and stops running because he's sick of this crap, then your prophecy is self-fulfilling. And that's the only kind of fulfillment anyone is going to get out of them.RC - Riva wrote: ↑Sun Oct 17, 2021 12:00 amThat the most activity garnered for the past three weeks is on the subject of whether the game is over or not, tends to give credence to the former rather than the latter. The activity level has been almost non-existent until AA asked if it is time to move on.
As to seeking advantage, say what? Those who see the game as over are seeking to begin a new game to engage with a new scenario and start new player-character interactions. There's no advantage seeking in that, everyone starts from the same baseline and builds up again. While we have discussed this, you seek to villify and paint bad intentions on those who are ready to move on, this puts you into an adversarial position as opposed to having a dialogue. Whatever your intentions are for yourself as far as continuing, that's your business, I don't condemn you for your desire -- I also don't claim by continuing you will gain some advantage or whatnot.
This is a shared story experience. As it stands (and of course this could change over time but I believe the trend will continue), there are currently 8 of 12 ready to move on. That's a 2/3 (66%) majority. Asking a game to continue when the majority are clearly in favor of moving on is a disservice to the players, the GM, and the story itself.