Topic: Demi Humans too good
Re: Topic: Demi Humans too good
Nah, easier = better generally. Just generically having Academies be "formative" rather than "ongoing" is easier, and probably makes more sense anyway. I will also reduce the # of classes an Academy can produce, to encourage people to want to go to different academies for different characters/lieutenants/heirs.
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Re: Topic: Demi Humans too good
Sounds good.
Regents don't really get to decide how many lieutenants they should have. There's a lieutenant limit based on charisma and bloodline abilities, and it's the foremost reason those abilities matter.DB - Diarmuid wrote: ↑Sat Mar 30, 2019 9:15 pmCan also leave GBs from adventures at same level, just charge .5 to 1 GB per LT beyond the first per turn as upkeep. Those who wish to maintain large retinues of LTs have higher costs to go with the ability to do adventures without drawing in other regents.
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Re: Topic: Demi Humans too good
They decide how many to keep around.
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Re: Topic: Demi Humans too good
This is what my turn notes on my heirs was looking like
"Turn 12: Graduated School
Turn 18: Graduated Grymnasium, gain x spells, level 1
Turn 19: 16000XP Gain 4 spell levels library Gain 2 1st, 4 2nd level spells
Turn 20: 16000XP Gain 6 spell levels library gain 4 3rd level spells
Turn 21: 16000XP Gain 6 spell levels library
Turn 22: 16000XP Gain 8 spell levels library Gain 2 4th level spells
Turn 23: 20000XP Gain 8 spell levels library
Turn 24: 20000XP Gain 10 spell levels library
Turn 25: 20000XP Gain 10 spell levels library
Turn 26: 20000XP Gain 10 spell levels library"
Oh, and I had like 35 kids...
"Turn 12: Graduated School
Turn 18: Graduated Grymnasium, gain x spells, level 1
Turn 19: 16000XP Gain 4 spell levels library Gain 2 1st, 4 2nd level spells
Turn 20: 16000XP Gain 6 spell levels library gain 4 3rd level spells
Turn 21: 16000XP Gain 6 spell levels library
Turn 22: 16000XP Gain 8 spell levels library Gain 2 4th level spells
Turn 23: 20000XP Gain 8 spell levels library
Turn 24: 20000XP Gain 10 spell levels library
Turn 25: 20000XP Gain 10 spell levels library
Turn 26: 20000XP Gain 10 spell levels library"
Oh, and I had like 35 kids...
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Stormpriestess Khalia Ironfist
Stormpriestess Khalia Ironfist
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Re: Topic: Demi Humans too good
Yikes. I don't think even my regent ever learned spells from a library. And NS only had two children that were half-human and therefore in play.
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Re: Topic: Demi Humans too good
Last Game humans got +1 DP, if they are still inferior that bonus can be increased.
Or give them priority starting location. It would reduce interracial harmony if the dwarves and elves showed up and all the good homes were being broken down to make roads.
Or give them priority starting location. It would reduce interracial harmony if the dwarves and elves showed up and all the good homes were being broken down to make roads.
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Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Re: Topic: Demi Humans too good
Yup, they did. Could add another +1 DP for single class characters. So humans get 2 automatically, Goblin-Fighters (say) would also get 1.
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Re: Topic: Demi Humans too good
This makes great sense to me. It allows not only for countries/kingdoms etc to have their own, but it also somewhat paves the way for more grand structures that might have either greater numbers of classes they can train, or train to higher levels, etc.DM Juan wrote: ↑Sat Mar 30, 2019 9:29 pmNah, easier = better generally. Just generically having Academies be "formative" rather than "ongoing" is easier, and probably makes more sense anyway. I will also reduce the # of classes an Academy can produce, to encourage people to want to go to different academies for different characters/lieutenants/heirs.
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this day shall gentle his condition.
this day shall gentle his condition.
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Re: Topic: Demi Humans too good
I thought it was wrong that the turns when I did an adventure action with my LT I gained much less xp than the zero risk sitting around in an academy. When adventuring there is a risk of death. That risk should be rewarded with better XP.
The war mercenary adventures were overpowered. There should be some reward based on the risk to self and your troops, but risk of death of troops should not go down with tier of troops. You already get more income from the higher Tier you should not have a double bonus of less risk.
The war mercenary adventures were overpowered. There should be some reward based on the risk to self and your troops, but risk of death of troops should not go down with tier of troops. You already get more income from the higher Tier you should not have a double bonus of less risk.
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Re: Topic: Demi Humans too good
Yeah, I think we're just not going to have either of those mechanics (sending lieutenants to academies or armies to off-map wars) going forward. There's no native factions to hire mercenaries in this area, anyway.
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