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Re: Topic: Demi Humans too good

Posted: Thu Mar 28, 2019 5:43 pm
by KB - Kargrim Bronzebeard
SK - the Architect wrote:
Thu Mar 28, 2019 5:20 pm
NS - Nehid Sehir wrote:
Thu Mar 28, 2019 3:14 pm
It makes sense to me for regents whose race doesn't match their realm to have more of a disadvantage than they do. It's hard to be a half-elf in the lore, yet in BR games players tend to be much more pragmatic about it, which creates a lot of incongruities.
That's part of the reason why my last two characters have been kinda racist -- I wanted to make racial differences be more problematic, at least for those in my orbit. I'm in agreement that cross-cultural and cross racial penalties being a lot higher might help -- regents can keep being all pragmatic, but their people are more provincial.
I would agree with this. It should carry more disadvantages.

Re: Topic: Demi Humans too good

Posted: Thu Mar 28, 2019 5:56 pm
by TH - The Hunt
Having each action have its own season is a cool idea, though it'd dramatically change how wars play out.

Re: Topic: Demi Humans too good

Posted: Thu Mar 28, 2019 6:06 pm
by YK - Yuri Khavlor
Have to say I loved the variable season lengths. It provided some nice challenges. Decisions were less calculated and more reactive to opportunities.

Re: Topic: Demi Humans too good

Posted: Thu Mar 28, 2019 6:38 pm
by BS - Torpor
Marrying another race should definately come with issues. Through population loyality rolls, over time. Marrying a halfblood propably to a lesser degree. worse if there is no members of that race living nearby.

But well, abit less focus on whats best in numbers would be good too.


But just making armies costlier and slow growth will help alot.

Re: Topic: Demi Humans too good

Posted: Thu Mar 28, 2019 8:02 pm
by BB - Bronzebeard
DM Juan wrote:
Thu Mar 28, 2019 1:44 pm

There is a huge detriment to being a Sidhe/Karamhul in theory, your kids will never be playable.

The RP capped instead of 100% for each class is easy, it is the default in BirMail. I had to set everyone to being Ersheghs in order to bypass the % RP between classes. It is probably a severe enough penalty that most people won't want to be multi-class anyway, unless for good Roleplay reasons.
The Karamhul kids being unplayable was a definite effect in this game. We where 30 years in and it would have taken another 10-15 years before any of Brom's kids would have been old enough to take as a LT. Not sure it was a big detriment, but it did effect my thinking.

As for RP capping, I would think it would depend on the structure of the game. For most of this one, I was not limited by RP income from holdings, but by bloodline strength.

I would agree with limiting multiclassing to 2 classes and letting all races, including humans multiclass.

Re: Topic: Demi Humans too good

Posted: Thu Mar 28, 2019 8:16 pm
by TH - The Hunt
If all races can multi-class, what about the class restrictions? Humans are the only race with access to all classes, and the only race who can be paladins. Except for half-elves, every other race is barred from at least two classes. This seems like it might stack things too much in favour of humans.

What about restricting the Guilder class to humans only, instead? If humans can't multi-class, that would make sure there'd be no multi-class guilders, and it would give many players a reason to favour human characters. Giving single-class thieves (but not guilders) their free bonus espionage action each turn might help balance that, too.

Re: Topic: Demi Humans too good

Posted: Sat Mar 30, 2019 1:24 pm
by DB - Diarmuid
Reduce XP for most domain actions. None for building (or far far less...1/10th or less). Bonus to single-class or set something like the old 1E hard-level limits on multi-class.

Triple class max level is 6.
Two classes max level is 7.

Re: Topic: Demi Humans too good

Posted: Sat Mar 30, 2019 1:55 pm
by BS - Torpor
Don´t like the max level thing. That will just have an effect towards the end of the games anyway, when powers are mostly set.

Multi will be one or two levels lower. Make that mean something even on domainlevel, and that will sort things.

Don´t think buildings should give any xp either.

Re: Topic: Demi Humans too good

Posted: Sat Mar 30, 2019 2:09 pm
by TH - The Hunt
Right, it doesn't make sense for a regent to level up faster just because they have a big purse with loose pursestrings.

I don't think character level was ever a problem for game balance, though I would like a smoother progression, so that the distribution is wider. It's strange when nearly every regent is between level 7 and 9. It seems to be there should be several of level 1-5 regents in the world at any given time.

Academies were a big influence, of course... level 5 ones allowed regents to level up faster by going to school than by living like Michael Roele. I never liked that, and would prefer if the only way for characters to gain XP was adventures or ruling a domain. That way, inexperienced regents might take the throne sometimes, and have a vulnerable period. Good trope.

Even better, there'd be a reason for would-be heirs to try to make a name for themselves.

Re: Topic: Demi Humans too good

Posted: Sat Mar 30, 2019 2:13 pm
by DB - Diarmuid
Domain Action Bonus for NWPs is +1 1st-3rd level, +2 4th-7th, +4 8th-9th, +6 10th+.

Or could give the bonus to class-specific domain actions (and must pick which class if multi-class at game start).

Fighter
Create Law
Rule Law
Contest Law
War Actions

Rogue
Create Guild
Rule Guild
Contest Guild
Create Trade Route

Priest
Create Temple
Rule Temple
Contest Temple
Rule Province

Wizard
Create Source
Rule Source
Contest Source
Research