End of Game / Next Game?

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SG - Sigrun Godefroy
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Re: End of Game / Next Game?

Post by SG - Sigrun Godefroy » Fri Mar 29, 2019 6:52 pm

Id just like stuff i worked on or towards not go to waste
Sigrun Godefroy warrior of Hircine

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DM Juan
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Re: End of Game / Next Game?

Post by DM Juan » Fri Mar 29, 2019 8:07 pm

Top list of Things to simplify:

1) Use the "BirBattle" program (or if Joe wants to program something) for land wars
2) Training Grounds and Shipyards is a 1 building, like Cathedral and the Wizard Leyline building
3) Smaller scale [less provinces, or at minimum, provinces are mostly capped at lower level]
4) Adventures generate far less GB

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BB - Bronzebeard
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Re: End of Game / Next Game?

Post by BB - Bronzebeard » Fri Mar 29, 2019 8:46 pm

Was the GB from adventures a big issue? Or just from the war adventure/mercenary contracts? Even at the end when some (most?) could do DC 6 adventures, that gave a max of 5 GB, so 4 adventures in a turn gave a max 20GB. I know I was bringing in more than that from holdings, so was unlikely to do adventures just for the GB and for adventurers it would give a comparable income to the landed regents.
Brom Bronzebeard


The Wizard Under the Mountain

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WM - The Waste Mage
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Re: End of Game / Next Game?

Post by WM - The Waste Mage » Fri Mar 29, 2019 8:49 pm

Merc gold was a....... bit........... op. Those were war adventures.

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TH - The Hunt
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Re: End of Game / Next Game?

Post by TH - The Hunt » Fri Mar 29, 2019 9:23 pm

How would the game need to change if we were going to use BirBattle?
"The Hunt rides. The Hunt protects."

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DB - Diarmuid
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Re: End of Game / Next Game?

Post by DB - Diarmuid » Fri Mar 29, 2019 10:50 pm

LL - Lords of Law wrote:
Fri Mar 29, 2019 8:49 pm
Merc gold was a....... bit........... op. Those were war adventures.
Agreed.

Between naval and land contract (and Daene got to the war adventure much later than Gaelin), Daene was netting roughly 60 GBs, 10 RPs, and building rapport with a faction (extra holdings available at every 100 GBs worth of contract work) --- per turn.

Disadvantage was those units were out of the fight/pocket if needed. Long-term plan was to have a force large enough to net the Merc Contract regularly and still be able to maintain a 'home force'.
"Life is like a bag of cherries, it's pretty good until you bite into the rotten one."

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DB - Diarmuid
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Re: End of Game / Next Game?

Post by DB - Diarmuid » Sat Mar 30, 2019 1:37 am

If the desire is to make single-class more desirable -- double their XP gained or 1/2 for multi-class or something.

Basically if you had the xp for 9th level, the multi had the xp for 8/8 (or 8/9 if secondary class was rogue). And power from single class 9th to 10th is offset by power gain from 8/8 to 9/9.
"Life is like a bag of cherries, it's pretty good until you bite into the rotten one."

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BS - Torpor
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Re: End of Game / Next Game?

Post by BS - Torpor » Sat Mar 30, 2019 8:29 am

Yeah, merc contracts was the long distance trade of this game. Way op.
Tor'por
"When I was a fighting-man, the kettle-drums they beat,
The people scattered gold-dust before my horses feet;
But now I am a great king, the people hound my track,
With poison in my wine cup, and daggers at my back."
- Robert E. Howard

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BB - Bronzebeard
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Re: End of Game / Next Game?

Post by BB - Bronzebeard » Sat Mar 30, 2019 9:37 am

Does multi-class versus single class need to be tweaked?

While the majority of players where multi-class, there were a fair number of single classed and the majority of the powerful (personal impression), Galen, Shirleen, Daene, Valen, were single class. There are plenty of reasons for why they were powerful, but some was because single class allows more of a focus, which is it's advantage. Multi-class dilutes that focus but provides flexibility, which is it's advantage. Limiting a player to one of Cathedral, Monolith, Training Grounds or Shipyard, will take away some of the Multi-class flexibility.
Brom Bronzebeard


The Wizard Under the Mountain

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DM Juan
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Re: End of Game / Next Game?

Post by DM Juan » Sat Mar 30, 2019 10:42 am

It just means not war levels, units have essentially de fault war card stats. I enter units on each side and click fight 1 round until rounds exhausted or one side breaks

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