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Children

Posted: Mon Apr 01, 2019 4:31 pm
by DM Juan
Having Children
You can have up to 5 children. You cannot later replace them with more children if they die.

You have a pool of 20d4 stats to assign; add 1/3 (rounded down) of the average of your parent's stats to each stat (eg, Parent 1 STR 17, Parent 2 STR 14 == 31/2 = 15 average... /3=5)
Add in any racial modifiers

Bloodline: The average bloodline score of your parents, derivation of stronger bloodline score parent, strength of weaker* [minimum tainted] - so a Great, Anduiras, 70 has a kid with a Minor, Masela 40... kid has: (70+40)/2=55, Anduiras, Minor.

Roll d2 for sex of the child. You can create a family thread, or kids or under your character, and roll them in your turn and copy over if you want.

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Instead of +1/-1 from best/worst of parent, looking at inherited stats.
Haven't calculated out if 20d4 is the right number yet, of course.

But theoretical parents who had all 18s!
3d4+6 x4 = 13.5 average
4d4+6 x2 = 16.0 average
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Re: Children

Posted: Mon Apr 01, 2019 6:47 pm
by DM Juan
Average Parents have Average Kids?

Average of 5d4 = 12-13
12 in all stats!
4x 3d4+4 => 11.5
2x 4d4+4 => 14.0

Your average becomes... 2x 14, 2x 12, 2x 11 ... or: 12.33 average.
Sounds about right. Average generates Average.

The skew might be that impossibly exceptional is producing an average of 14.33... maybe make parental stats more important?

Re: Children

Posted: Mon Apr 01, 2019 6:50 pm
by WB - Water's Blessing
I think that it's fine for impossibly exceptional people to tend to produce merely above-average children. If you think of the exceptional people throughout history, most of them produced mostly mediocre or, at best, moderately talented children.

Re: Children

Posted: Mon Apr 01, 2019 7:02 pm
by DM Juan
Well, in that case, it works about as intended. For ease, might go with 21d4 (3x 3, 3x4 as the assumed baseline), which bumps up the average modestly to 12.75 from average parents.

Re: Children

Posted: Mon Apr 01, 2019 7:06 pm
by WB - Water's Blessing
Well, between schools and gymnasiums, etc, wealthy people can help to groom their average children into slightly above-average status. What you could do is just give people the flexibility to define what stats will be boosted by their schools/gymnasiums (if they want to invest in their kids) and then just let their brats be average.

Re: Children

Posted: Mon Apr 01, 2019 8:23 pm
by DM Juan
Yeah, works. Schools/Gyms with defined stat boosts, so you can have specialized schools for Fighters, Ranger-want-to-bes, etc

If you are off by 1 pt from the sweet Paladin status, send your kid to the School of Oratory for the +1 CHA...

Re: Children

Posted: Mon Apr 01, 2019 9:47 pm
by MS - Meaghan Smith
Which makes for another good gold sink (especially for those who want their stuff kept in house). Six schools, one for each state.

Can go a step further, anyone with a child in a foreign school gives the owner of the school (or their state religion, guild, or wizard) +2 or so to certain espionage actions against the sending regent.

Re: Children

Posted: Mon Apr 01, 2019 10:37 pm
by TH - The Hunt
Or a chance to influence what class/alignment the child ends up with as an adult. I was taking that into account last game, even though it wasn't a rule.

Re: Children

Posted: Mon Apr 01, 2019 11:23 pm
by MS - Meaghan Smith
Yeah, Daene's kid didn't want to be a paladin for some reason and apparently had his alignment influenced by spending years at school in elven hippy land.

Re: Children

Posted: Tue Apr 02, 2019 7:49 am
by YK - Yuri Khavlor
I think adding 1/3 of the parents average is what is skewing the numbers too much. You probably want that to fall between +/-2 or 4 max.
Consider +/- 1 If parents stats are high/lower than the roll. For every 5 points different the parents modifier is doubled.


[edit: I misread that the dice pool was smaller. so my suggestion would not work as I thought.]