War Rules

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DCT - Destiny Corben-Talas
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Re: War Rules

Post by DCT - Destiny Corben-Talas » Sun Apr 21, 2019 1:15 pm

So...after 16 pages of discussion about the divine and mundane, how the war rules will be?. The values posted at rules section plus levls of war?. Do the wizards and/or priests gets a bonus to a level, or will be used the DCX generic unit used?. If the DC unit is killed, will the roll of CON etc will be used?. If the last is true, would not mean the characters will have two chances to die going to a battle?.

Thanks in advance..,)
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Nur Hayati Corben-Talas

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DM Juan
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Re: War Rules

Post by DM Juan » Sun Apr 21, 2019 1:25 pm

No Levels of Wars

I will input the units (based on terrain, etc) and run the program. DC adventures will be an Adventurer-Unit.
Won't be hurt if your DC-unit dies, just if you "die" while trying the DC adventure. If you fail the DC adventure, you don't have the unit.

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DCT - Destiny Corben-Talas
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Re: War Rules

Post by DCT - Destiny Corben-Talas » Sun Apr 21, 2019 1:50 pm

Quite clarifying, bozz, thanks.,.)
“No dimensions are closed to the ones in service of the Universal Law.”
Nur Hayati Corben-Talas

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BB - Bronzebeard
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Re: War Rules

Post by BB - Bronzebeard » Sun Apr 21, 2019 2:25 pm

For regents doing a war adventure for battles, is there a EPL bonus for spell casters? If so how much?
Brom Bronzebeard


The Wizard Under the Mountain

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HaQ - Hakim al-Qadr
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Re: War Rules

Post by HaQ - Hakim al-Qadr » Sun Apr 21, 2019 2:27 pm

It says in the rules (Random Events -> Adventures):

Adventure:
Adventures are rolled against your effective party level (EPL). Success means the check was lower then, or equal to, your EPL. If you succeed, a roll will be made on the Success Chart. "Hits" are taken regardless of success or failure. Regents also gain XP while adventuring. Co operative adventuring is allowed. Take the average party level, + 1 for each extra class type (after first, ie warrior/rogue/cleric/wizard are the 4 "types"), +1 for each extra character (after first, max +5). This is your EPL. You only roll once on the treasure chart, no matter how many characters adventure together. You should decide before you adventure how you are dividing any treasures found. Lieutenants can accompany you on adventures, however, if they do - they cannot perform a Lieutenant action in the same round. Lieutenants, not accompanying a Regent, MUST spend a Lieutenant action to go on an adventure. Each player sending a Lieutenant on an adventure (without the PC), must spend a Lieutenant Action.

Item Notes:
ECL items increase your number of hits. ECL items are averaged between both classes if you are multiclassed (ie, Fighter/Priest with Fullplate+2 (+2ECL) would add +1 ECL to each class, effectively +1 ECL total).

Multi Classed Characters: You may act as both classes, and are considered to be the level of your class (not the level of your effective XP level)

LIMITATION: Anyone under half the highest leveled party member do not count as an extra character or class on the adventure, though they do lower the average and do gain experience. NB: Use base levels to determine this, not modified level from items/blood.

War Adventures: Exploding 6s: Every 6 rolled results in a roll of 2D6 (both dice are (re)rolled; ie DC 1 6 -> 2d6, further 6s do not reroll again)
You do not gain items on War Adventures, no matter how high the treasure roll (though you may capture prisoners potentially, which can be ransomed).
War Adventures give +1000XP per adventure. Wizards grant +1 EPL per 2 Levels (rounded UP) on War Adventures. This bonus can only be gained once per War Adventure.
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BB - Bronzebeard
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Re: War Rules

Post by BB - Bronzebeard » Sun Apr 21, 2019 2:32 pm

Thanks, missed that rule update.
Brom Bronzebeard


The Wizard Under the Mountain

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CI - Charrek Ironfist
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Re: War Rules

Post by CI - Charrek Ironfist » Fri Aug 30, 2019 1:20 pm

Last 2 games I had the problem where my total # of units exceeded my total # of province levels. We should take a look at attrition rules for future games.
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DM Juan
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Re: War Rules

Post by DM Juan » Sun Sep 01, 2019 9:48 am

Well, that's where you fortify, in theory. Or opt to not have a larger standing army, but a higher trained one, and raise Tier 2-3s only during war ramp-up?

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SG - Sigrun Godefroy
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Re: War Rules

Post by SG - Sigrun Godefroy » Mon Sep 16, 2019 6:03 pm

ya, but it more or less comes down to who can field the best units in the largest amounts, or who has the largest wallet.
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MS - Meaghan Smith
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Re: War Rules

Post by MS - Meaghan Smith » Mon Sep 16, 2019 7:51 pm

Historically that's been the key determiner of victory...
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