War Rules

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CBC - Garand
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Re: War Rules

Post by CBC - Garand » Fri Apr 12, 2019 4:21 pm

I have no intention of running out in the middle of combat even if I have good combat stats with my main. That's what Lts are for, even if they can't cast Fireball.
Kaigan: Before the ancient flame..
"We grieve."
Kaigan: At this loss..
"We weep."
Kaigan: For the fallen..
"We shout."
Kaigan: And for ourselves..
"We take our leave."

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DM Juan
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Re: War Rules

Post by DM Juan » Fri Apr 12, 2019 4:26 pm

I could add units, relatively easily, it seems.

Also - wizards don't indiscriminately toss around explosions in the program. All casters cast 1 spell per combat round.

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MS - Meaghan Smith
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Re: War Rules

Post by MS - Meaghan Smith » Fri Apr 12, 2019 4:30 pm

Let's not distract Juan on war rules yet...let's finish placing people on the map :)
Meaghan 'the Smith'

Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order

"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."

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TH - The Hunt
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Re: War Rules

Post by TH - The Hunt » Fri Apr 12, 2019 4:31 pm

Yeah, if we distract him too much some of us might end up starting in the ocean, or even inside a glacier.
"The Hunt rides. The Hunt protects."

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AaH - Avicerra al Hamam
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Re: War Rules

Post by AaH - Avicerra al Hamam » Fri Apr 12, 2019 4:34 pm

Then you are lucky some of us others he might forget to place at all 🤣

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WB - Water's Blessing
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Re: War Rules

Post by WB - Water's Blessing » Fri Apr 12, 2019 5:24 pm

RS - Rogr Smith wrote:
Fri Apr 12, 2019 4:14 pm
Most of the religions can turn undead. At least one commands them. Very few have no influence (can't turn or command) them.

If it's about the war units, they're not cheap and require corpse units to be on hand/stored. Summoning provides similar strength units without the whole 'negative' connotation.
In this iteration, power over the undead is not that common. Of the posted faiths, only followers of the Architect or Nesirie can turn, and only followers of Corbin can command (assuming the rule that "only evil priests can command uncontrolled undead" is in play). Moradin and/or Spirited Way might be able to as well, but even if both that's still only about half of the faiths.
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CBC - Garand
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Re: War Rules

Post by CBC - Garand » Fri Apr 12, 2019 5:26 pm

HK - Hamzaa al-Kalari wrote:
Fri Apr 12, 2019 5:24 pm
RS - Rogr Smith wrote:
Fri Apr 12, 2019 4:14 pm
Most of the religions can turn undead. At least one commands them. Very few have no influence (can't turn or command) them.

If it's about the war units, they're not cheap and require corpse units to be on hand/stored. Summoning provides similar strength units without the whole 'negative' connotation.
In this iteration, power over the undead is not that common. Of the posted faiths, only followers of the Architect or Nesirie can turn, and only followers of Corbin can command (assuming the rule that "only evil priests can command uncontrolled undead" is in play). Moradin and/or Spirited Way might be able to as well, but even if both that's still only about half of the faiths.
Actually, Priests of the Neserie, if I read correctly, can both Turn and Command the Undead.
Kaigan: Before the ancient flame..
"We grieve."
Kaigan: At this loss..
"We weep."
Kaigan: For the fallen..
"We shout."
Kaigan: And for ourselves..
"We take our leave."

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DM Juan
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Re: War Rules

Post by DM Juan » Fri Apr 12, 2019 5:27 pm

Technically, the Architect COULD have allowed LE priests to command. But, for religious reasons, obviously doesn't. :)

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JB - Jana Boulderbrew
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Re: War Rules

Post by JB - Jana Boulderbrew » Fri Apr 12, 2019 5:32 pm

The point I failed to make clearly was that I feel that undead are over powered because the balancing vulnerability of turn unit is not in place.
"Success is measured in blood, yours or your enemies."

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WM - The Waste Mage
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Re: War Rules

Post by WM - The Waste Mage » Fri Apr 12, 2019 5:34 pm

That’s why they burn witches and the oaths Khinadi wizards take.

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