Re: War Rules
Posted: Fri Apr 12, 2019 4:21 pm
I have no intention of running out in the middle of combat even if I have good combat stats with my main. That's what Lts are for, even if they can't cast Fireball.
A Birthright PBEM set in the Chimaeron
http://taelshore.eu5.net/phpBB3/
In this iteration, power over the undead is not that common. Of the posted faiths, only followers of the Architect or Nesirie can turn, and only followers of Corbin can command (assuming the rule that "only evil priests can command uncontrolled undead" is in play). Moradin and/or Spirited Way might be able to as well, but even if both that's still only about half of the faiths.RS - Rogr Smith wrote: ↑Fri Apr 12, 2019 4:14 pmMost of the religions can turn undead. At least one commands them. Very few have no influence (can't turn or command) them.
If it's about the war units, they're not cheap and require corpse units to be on hand/stored. Summoning provides similar strength units without the whole 'negative' connotation.
Actually, Priests of the Neserie, if I read correctly, can both Turn and Command the Undead.HK - Hamzaa al-Kalari wrote: ↑Fri Apr 12, 2019 5:24 pmIn this iteration, power over the undead is not that common. Of the posted faiths, only followers of the Architect or Nesirie can turn, and only followers of Corbin can command (assuming the rule that "only evil priests can command uncontrolled undead" is in play). Moradin and/or Spirited Way might be able to as well, but even if both that's still only about half of the faiths.RS - Rogr Smith wrote: ↑Fri Apr 12, 2019 4:14 pmMost of the religions can turn undead. At least one commands them. Very few have no influence (can't turn or command) them.
If it's about the war units, they're not cheap and require corpse units to be on hand/stored. Summoning provides similar strength units without the whole 'negative' connotation.