Things to do?

Post Reply
User avatar
AaH - Avicerra al Hamam
King
Posts: 508
Joined: Wed Aug 22, 2018 8:20 am

Re: Things to do?

Post by AaH - Avicerra al Hamam » Thu Apr 18, 2019 2:29 pm

Why have MT dwarves and dwarves?

User avatar
TH - The Hunt
Emperor
Posts: 1224
Joined: Sat Aug 04, 2018 4:27 pm

Re: Things to do?

Post by TH - The Hunt » Thu Apr 18, 2019 2:29 pm

There's hammers and crossbows for that... or they can hire mercenaries if they're afraid of a few horses. It's hard to be good at something if it rarely comes up, and it's a downer for specialists if everyone has them, too.

I don't think elves having any kind of heavy or defensive formation units make sense, either. They don't have the numbers or the temperament for that kind of fighting, plus their racial advantages hinge on mobility and ranged attacks. (There's still room for Sidhelien medium infantry/guards, though.)

DC 1 adventures take special skills and are potentially dangerous, so I can see that potentially having a morale effect on a small battle with a few hundred men, at least.
Last edited by TH - The Hunt on Thu Apr 18, 2019 2:31 pm, edited 1 time in total.
"The Hunt rides. The Hunt protects."

User avatar
HW - Halmond Westerly
Posts: 256
Joined: Wed Jan 16, 2019 8:25 am
Location: USA

Re: Things to do?

Post by HW - Halmond Westerly » Thu Apr 18, 2019 2:30 pm

UM - Urruli Mithrilhand wrote:
Thu Apr 18, 2019 2:29 pm
Why have MT dwarves and dwarves?
Beat me too it. I was going to say that we had two groups of dwarven units.
We few, we happy few, we band of brothers. For he to-day that sheds his blood with me shall be my brother; be he ne'er so vile,
this day shall gentle his condition.

User avatar
DM Juan
Site Admin
Posts: 3503
Joined: Tue Jun 26, 2018 12:01 pm

Re: Things to do?

Post by DM Juan » Thu Apr 18, 2019 2:31 pm

Because Dwarves get +1 melee in the mountains, and that is the ... only way, at least that I know how, to add that effect.

User avatar
CI - Charrek Ironfist
Posts: 376
Joined: Thu Aug 02, 2018 2:37 pm

Re: Things to do?

Post by CI - Charrek Ironfist » Thu Apr 18, 2019 2:33 pm

DM Juan wrote:
Thu Apr 18, 2019 2:25 pm
DC1 is slightly worse than an irregular, DC2 slightly better, and scales up basically.
That works if you think of it as the regent's bodyguard too. Would be interesting if you stripped the starting unit from us all.
Lord Mayor Charrek Ironfist | Charrek.Ironfist@mail.com
Stormpriestess Khalia Ironfist

User avatar
DM Juan
Site Admin
Posts: 3503
Joined: Tue Jun 26, 2018 12:01 pm

Re: Things to do?

Post by DM Juan » Thu Apr 18, 2019 2:34 pm

Yeah, I don't mind "removing" some options for some races. Dwarf/Orogs have no mounted. Sidhe having no Elite Infantry replacement instead their med inf is the "Guard" unit works too.

User avatar
DM Juan
Site Admin
Posts: 3503
Joined: Tue Jun 26, 2018 12:01 pm

Re: Things to do?

Post by DM Juan » Thu Apr 18, 2019 2:34 pm

Yeah, that's a good way of looking at it. It is the adventurers and their personal guard.

User avatar
TH - The Hunt
Emperor
Posts: 1224
Joined: Sat Aug 04, 2018 4:27 pm

Re: Things to do?

Post by TH - The Hunt » Thu Apr 18, 2019 2:35 pm

"Mountain dwarves? What are mountain dwarves?" "Dwarves in the mountains."

Ouch... Does the program handle the other terrain effects better?
"The Hunt rides. The Hunt protects."

User avatar
CI - Charrek Ironfist
Posts: 376
Joined: Thu Aug 02, 2018 2:37 pm

Re: Things to do?

Post by CI - Charrek Ironfist » Thu Apr 18, 2019 2:38 pm

Another idea is to give you an EPL bonus = your court. A level 10 court led by a level 9 fighter with 3 level 9 lieutenants should be better then a level 2 court led by the same 4 people.

EPL18(assuming 3 NWPs and no magic) is an easy DC3, even with 6's, EPL28 is an easy DC6, even with 6's.

Or a special building that gives +2EPL for war adventures per level.
Lord Mayor Charrek Ironfist | Charrek.Ironfist@mail.com
Stormpriestess Khalia Ironfist

User avatar
DM Juan
Site Admin
Posts: 3503
Joined: Tue Jun 26, 2018 12:01 pm

Re: Things to do?

Post by DM Juan » Thu Apr 18, 2019 2:40 pm

Suggestions:
Remove Dwarf/Orog Pikes
Remove Sidhe Elite Infantry

---

No. Terrain mods are not handled well. I probably need to add
"No Charge" versions of mounted units to account for no charge, and we will modify terrains to something other than bonuses.

Post Reply