Things to do?

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HW - Halmond Westerly
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Re: Things to do?

Post by HW - Halmond Westerly » Thu Apr 18, 2019 11:40 am

DM Juan wrote:
Thu Apr 18, 2019 8:08 am
Back to coasters and longships (canoes) and we need to research every ship type again like last game? :)
I'd be good with that too. It would give things to research, and that's always fun.
We few, we happy few, we band of brothers. For he to-day that sheds his blood with me shall be my brother; be he ne'er so vile,
this day shall gentle his condition.

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TH - The Hunt
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Re: Things to do?

Post by TH - The Hunt » Thu Apr 18, 2019 12:20 pm

All the province 3 ships (except longships, which are terrible) are almost the same. There's only a point of difference between them. That seems like a good starting place.
"The Hunt rides. The Hunt protects."

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DM Juan
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Re: Things to do?

Post by DM Juan » Thu Apr 18, 2019 1:06 pm

I think I figured out how to edit units better now, much easier.

nm=Anuirean Archers;mv=2;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=Anuirean Artillerists;mv=1;df=1;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Anuire;
nm=Anuirean Cavalry;mv=3;df=3;mr=2;ml=3,2;ch=5,3;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=Anuirean Medium Infantry;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Anuirean Elite Infantry;mv=1;df=4;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=15;rg=Anuire;
nm=Anuirean Infantry;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Anuirean Irregulars;mv=2;df=2;mr=2;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=Anuirean Knights;mv=2;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=n;ht=2;sv=14;rg=Anuire;
nm=Anuirean Levies;mv=1;df=1;mr=1;ml=2,1,0;ch=n;mi=n;ht=2;sv=17;rg=Anuire;
nm=Anuirean Pikemen;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Anuirean Scouts;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=DC0;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=DC1;mv=3;df=3;mr=3;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=DC2;mv=3;df=4;mr=4;ml=3,1;ch=n;mi=3,1;ht=1;sv=16;rg=Awny;
nm=DC3;mv=3;df=5;mr=5;ml=3,2,1;ch=n;mi=3,2,1;ht=2;sv=16;rg=Awny;
nm=DC4;mv=3;df=5;mr=6;ml=3,2,2;ch=n;mi=3,2,2;ht=2;sv=17;rg=Awny;
nm=DC5;mv=3;df=5;mr=6;ml=4,3,2;ch=n;mi=4,3,2;ht=2;sv=17;rg=Awny;
nm=DC6;mv=3;df=5;mr=6;ml=4,3,3,2;ch=n;mi=4,3,3,2;ht=3;sv=18;rg=Awny;


Obviously need to go through units and tweak some racial things, but will default all humans to Anuirean array.
And fix the non-human units to include more options, a bit at least.
And I can pretty easily add unique Tier 4 units for each person...

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HW - Halmond Westerly
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Re: Things to do?

Post by HW - Halmond Westerly » Thu Apr 18, 2019 1:20 pm

That makes a lot of sense. Have a "base" model, if you will, that you can tweak as needed.
We few, we happy few, we band of brothers. For he to-day that sheds his blood with me shall be my brother; be he ne'er so vile,
this day shall gentle his condition.

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DM Juan
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Re: Things to do?

Post by DM Juan » Thu Apr 18, 2019 2:00 pm

nm=DC0;mv=3;df=1;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Awny;
nm=DC1;mv=3;df=2;mr=3;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=DC2;mv=3;df=3;mr=4;ml=3,1;ch=n;mi=3,1;ht=1;sv=16;rg=Awny;
nm=DC3;mv=3;df=4;mr=5;ml=3,1,1;ch=n;mi=3,1,1;ht=2;sv=16;rg=Awny;
nm=DC4;mv=3;df=5;mr=6;ml=3,2,1;ch=n;mi=3,2,1;ht=2;sv=17;rg=Awny;
nm=DC5;mv=3;df=5;mr=6;ml=3,3,2;ch=n;mi=3,3,2;ht=2;sv=17;rg=Awny;
nm=DC6;mv=3;df=6;mr=6;ml=4,3,2,1;ch=n;mi=4,3,2,1;ht=3;sv=18;rg=Awny;

nm=Archers;mv=2;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=Artillerists;mv=1;df=1;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Anuire;
nm=Cavalry;mv=3;df=3;mr=2;ml=3,2;ch=5,3;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=Medium Infantry;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Elite Infantry;mv=1;df=4;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=15;rg=Anuire;
nm=Infantry;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Irregulars;mv=2;df=2;mr=2;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=Knights;mv=2;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=n;ht=2;sv=14;rg=Anuire;
nm=Levies;mv=1;df=1;mr=1;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Pikemen;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Scouts;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;

nm=Orog Crossbowmen;mv=2;df=2;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Humanoid;
nm=Orog Medium Infantry;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Orog Guard;mv=1;df=4;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Humanoid;
nm=Orog Infantry;mv=1;df=3;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Orog Irregulars;mv=2;df=2;mr=3;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Humanoid;
nm=Orog Levies;mv=1;df=1;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Orog Pikemen;mv=1;df=3;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Orog Scouts;mv=3;df=2;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Humanoid;

nm=MT Dwarf Crossbowmen;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=16;rg=Humanoid;
nm=MT Dwarf Medium Infantry;mv=1;df=5;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=MT Dwarf Guard;mv=1;df=5;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=16;rg=Humanoid;
nm=MT Dwarf Infantry;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=MT Dwarf Irregulars;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=2,1;ht=1;sv=18;rg=Humanoid;
nm=MT Dwarf Levies;mv=1;df=2;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=MT Dwarf Pikemen;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=MT Dwarf Scouts;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=16;rg=Humanoid;

nm=Dwarf Crossbowmen;mv=1;df=3;mr=3;ml=2,1;ch=n;mi=4,2;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Medium Infantry;mv=1;df=5;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Guard;mv=1;df=5;mr=4;ml=4,3,2;ch=n;mi=n;ht=2;sv=16;rg=Humanoid;
nm=Dwarf Infantry;mv=1;df=4;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=Dwarf Irregulars;mv=1;df=3;mr=3;ml=3,1;ch=n;mi=2,1;ht=1;sv=18;rg=Humanoid;
nm=Dwarf Levies;mv=1;df=2;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Pikemen;mv=1;df=4;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=Dwarf Scouts;mv=1;df=3;mr=3;ml=2,1;ch=n;mi=3,1;ht=1;sv=16;rg=Humanoid;

nm=Sidhe Archers;mv=4;df=2;mr=2;ml=2,1;ch=n;mi=5,3;ht=1;sv=15;rg=Elf;
nm=Sidhe Cavalry;mv=4;df=3;mr=2;ml=3,2;ch=5,3;mi=2,1;ht=1;sv=15;rg=Elf;
nm=Sidhe Medium Infantry;mv=2;df=4;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=Sidhe Elite Infantry;mv=2;df=4;mr=3;ml=4,3,2;ch=n;mi=1,1,0;ht=2;sv=15;rg=Elf;
nm=Sidhe Infantry;mv=2;df=3;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=Sidhe Irregulars;mv=3;df=2;mr=2;ml=3,1;ch=n;mi=3,2;ht=1;sv=17;rg=Elf;
nm=Ghaelie Sidhe;mv=3;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=2,1,0;ht=2;sv=14;rg=Elf;
nm=Sidhe Levies;mv=2;df=1;mr=1;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=Sidhe Pikemen;mv=2;df=3;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=Sidhe Scouts;mv=4;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Elf;

nm=Gnoll Archers;mv=2;df=2;mr=1;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Marauders;mv=3;df=3;mr=1;ml=4,3;ch=5,3;mi=1,0;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Medium Infantry;mv=1;df=4;mr=2;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Guard;mv=1;df=4;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Humanoid;
nm=Gnoll Infantry;mv=1;df=3;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Gnoll Irregulars;mv=2;df=2;mr=1;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Humanoid;
nm=Gnoll Heavy Marauders;mv=2;df=4;mr=2;ml=5,4,3;ch=6,4,3;mi=n;ht=2;sv=14;rg=Humanoid;
nm=Gnoll Levies;mv=1;df=1;mr=1;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Pikemen;mv=1;df=3;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Gnoll Scavengers;mv=3;df=2;mr=1;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Humanoid;

nm=Stonecrown Ogres;mv=2;df=3;mr=2;ml=7,6,5,4;ch=n;mi=n;ht=3;sv=15;rg=Humanoid;
nm=Undead Legion;mv=1;df=7;mr=4;ml=5,4,4,3;ch=n;mi=n;ht=3;sv=17;rg=Undead;


gnolls lose 1 morale, +1 melee - no real way to remove hits that work in battle-card style wars.
Gnoll Marauders == Cavalry/Knights for other races
Ghaelie Sidhe are the Sidhelien Knights
Gnoll Scavengers = Scouts

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TH - The Hunt
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Re: Things to do?

Post by TH - The Hunt » Thu Apr 18, 2019 2:20 pm

I don't think DC 0 war adventures should have any benefit to the army they're with (that's what that line is for, right?) There's no risk, and such low-level characters wouldn't be likely to turn the tide of even a battle with only 50 men on the field.

This also brings to mind some questions about the unit lists again... Maybe instead of 'dwarf levies' there should be 'dwarf militia', that are raised in place of levies, but not mustered. The 'homeguard' unit for elves, likewise. They can still be balanced against each other, but it doesn't make sense for longer-lived races to be able to field an army of untrained soldiers. Plus a lot of the less-civilized societies aren't structured in such a way that large numbers of untrained peasants would even be available, so it makes sense they'd have to spend more to gather higher-quality troops, instead. Maybe training points could be spent while mustering?

It seems odd for dwarves and orogs to have units designed to stop a cavalry charge, when cavalry can't function in mountains, or even when attacking hills. Maybe they could have 'miner' units, which instead of negating a charge, negate enemy defensive benefits (or the efforts of other units of the same type).
"The Hunt rides. The Hunt protects."

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DM Juan
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Re: Things to do?

Post by DM Juan » Thu Apr 18, 2019 2:21 pm

What if they want to cross into the plains? Or attack the hills?

I really don't want to complicate things.

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DM Juan
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Re: Things to do?

Post by DM Juan » Thu Apr 18, 2019 2:22 pm

DC0 is basically a levy

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DM Juan
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Re: Things to do?

Post by DM Juan » Thu Apr 18, 2019 2:23 pm

modded the DC units slightly, made DC0 worse.

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Re: Things to do?

Post by DM Juan » Thu Apr 18, 2019 2:25 pm

DC1 is slightly worse than an irregular, DC2 slightly better, and scales up basically.

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