I'd be good with that too. It would give things to research, and that's always fun.
Things to do?
- HW - Halmond Westerly
- Posts: 256
- Joined: Wed Jan 16, 2019 8:25 am
- Location: USA
Re: Things to do?
We few, we happy few, we band of brothers. For he to-day that sheds his blood with me shall be my brother; be he ne'er so vile,
this day shall gentle his condition.
this day shall gentle his condition.
- TH - The Hunt
- Emperor
- Posts: 1224
- Joined: Sat Aug 04, 2018 4:27 pm
Re: Things to do?
All the province 3 ships (except longships, which are terrible) are almost the same. There's only a point of difference between them. That seems like a good starting place.
"The Hunt rides. The Hunt protects."
Re: Things to do?
I think I figured out how to edit units better now, much easier.
nm=Anuirean Archers;mv=2;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=Anuirean Artillerists;mv=1;df=1;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Anuire;
nm=Anuirean Cavalry;mv=3;df=3;mr=2;ml=3,2;ch=5,3;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=Anuirean Medium Infantry;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Anuirean Elite Infantry;mv=1;df=4;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=15;rg=Anuire;
nm=Anuirean Infantry;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Anuirean Irregulars;mv=2;df=2;mr=2;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=Anuirean Knights;mv=2;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=n;ht=2;sv=14;rg=Anuire;
nm=Anuirean Levies;mv=1;df=1;mr=1;ml=2,1,0;ch=n;mi=n;ht=2;sv=17;rg=Anuire;
nm=Anuirean Pikemen;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Anuirean Scouts;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=DC0;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=DC1;mv=3;df=3;mr=3;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=DC2;mv=3;df=4;mr=4;ml=3,1;ch=n;mi=3,1;ht=1;sv=16;rg=Awny;
nm=DC3;mv=3;df=5;mr=5;ml=3,2,1;ch=n;mi=3,2,1;ht=2;sv=16;rg=Awny;
nm=DC4;mv=3;df=5;mr=6;ml=3,2,2;ch=n;mi=3,2,2;ht=2;sv=17;rg=Awny;
nm=DC5;mv=3;df=5;mr=6;ml=4,3,2;ch=n;mi=4,3,2;ht=2;sv=17;rg=Awny;
nm=DC6;mv=3;df=5;mr=6;ml=4,3,3,2;ch=n;mi=4,3,3,2;ht=3;sv=18;rg=Awny;
Obviously need to go through units and tweak some racial things, but will default all humans to Anuirean array.
And fix the non-human units to include more options, a bit at least.
And I can pretty easily add unique Tier 4 units for each person...
nm=Anuirean Archers;mv=2;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=Anuirean Artillerists;mv=1;df=1;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Anuire;
nm=Anuirean Cavalry;mv=3;df=3;mr=2;ml=3,2;ch=5,3;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=Anuirean Medium Infantry;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Anuirean Elite Infantry;mv=1;df=4;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=15;rg=Anuire;
nm=Anuirean Infantry;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Anuirean Irregulars;mv=2;df=2;mr=2;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=Anuirean Knights;mv=2;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=n;ht=2;sv=14;rg=Anuire;
nm=Anuirean Levies;mv=1;df=1;mr=1;ml=2,1,0;ch=n;mi=n;ht=2;sv=17;rg=Anuire;
nm=Anuirean Pikemen;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Anuirean Scouts;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=DC0;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=DC1;mv=3;df=3;mr=3;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=DC2;mv=3;df=4;mr=4;ml=3,1;ch=n;mi=3,1;ht=1;sv=16;rg=Awny;
nm=DC3;mv=3;df=5;mr=5;ml=3,2,1;ch=n;mi=3,2,1;ht=2;sv=16;rg=Awny;
nm=DC4;mv=3;df=5;mr=6;ml=3,2,2;ch=n;mi=3,2,2;ht=2;sv=17;rg=Awny;
nm=DC5;mv=3;df=5;mr=6;ml=4,3,2;ch=n;mi=4,3,2;ht=2;sv=17;rg=Awny;
nm=DC6;mv=3;df=5;mr=6;ml=4,3,3,2;ch=n;mi=4,3,3,2;ht=3;sv=18;rg=Awny;
Obviously need to go through units and tweak some racial things, but will default all humans to Anuirean array.
And fix the non-human units to include more options, a bit at least.
And I can pretty easily add unique Tier 4 units for each person...
- HW - Halmond Westerly
- Posts: 256
- Joined: Wed Jan 16, 2019 8:25 am
- Location: USA
Re: Things to do?
That makes a lot of sense. Have a "base" model, if you will, that you can tweak as needed.
We few, we happy few, we band of brothers. For he to-day that sheds his blood with me shall be my brother; be he ne'er so vile,
this day shall gentle his condition.
this day shall gentle his condition.
Re: Things to do?
nm=DC0;mv=3;df=1;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Awny;
nm=DC1;mv=3;df=2;mr=3;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=DC2;mv=3;df=3;mr=4;ml=3,1;ch=n;mi=3,1;ht=1;sv=16;rg=Awny;
nm=DC3;mv=3;df=4;mr=5;ml=3,1,1;ch=n;mi=3,1,1;ht=2;sv=16;rg=Awny;
nm=DC4;mv=3;df=5;mr=6;ml=3,2,1;ch=n;mi=3,2,1;ht=2;sv=17;rg=Awny;
nm=DC5;mv=3;df=5;mr=6;ml=3,3,2;ch=n;mi=3,3,2;ht=2;sv=17;rg=Awny;
nm=DC6;mv=3;df=6;mr=6;ml=4,3,2,1;ch=n;mi=4,3,2,1;ht=3;sv=18;rg=Awny;
nm=Archers;mv=2;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=Artillerists;mv=1;df=1;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Anuire;
nm=Cavalry;mv=3;df=3;mr=2;ml=3,2;ch=5,3;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=Medium Infantry;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Elite Infantry;mv=1;df=4;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=15;rg=Anuire;
nm=Infantry;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Irregulars;mv=2;df=2;mr=2;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=Knights;mv=2;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=n;ht=2;sv=14;rg=Anuire;
nm=Levies;mv=1;df=1;mr=1;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Pikemen;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Scouts;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=Orog Crossbowmen;mv=2;df=2;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Humanoid;
nm=Orog Medium Infantry;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Orog Guard;mv=1;df=4;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Humanoid;
nm=Orog Infantry;mv=1;df=3;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Orog Irregulars;mv=2;df=2;mr=3;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Humanoid;
nm=Orog Levies;mv=1;df=1;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Orog Pikemen;mv=1;df=3;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Orog Scouts;mv=3;df=2;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Humanoid;
nm=MT Dwarf Crossbowmen;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=16;rg=Humanoid;
nm=MT Dwarf Medium Infantry;mv=1;df=5;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=MT Dwarf Guard;mv=1;df=5;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=16;rg=Humanoid;
nm=MT Dwarf Infantry;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=MT Dwarf Irregulars;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=2,1;ht=1;sv=18;rg=Humanoid;
nm=MT Dwarf Levies;mv=1;df=2;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=MT Dwarf Pikemen;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=MT Dwarf Scouts;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Crossbowmen;mv=1;df=3;mr=3;ml=2,1;ch=n;mi=4,2;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Medium Infantry;mv=1;df=5;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Guard;mv=1;df=5;mr=4;ml=4,3,2;ch=n;mi=n;ht=2;sv=16;rg=Humanoid;
nm=Dwarf Infantry;mv=1;df=4;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=Dwarf Irregulars;mv=1;df=3;mr=3;ml=3,1;ch=n;mi=2,1;ht=1;sv=18;rg=Humanoid;
nm=Dwarf Levies;mv=1;df=2;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Pikemen;mv=1;df=4;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=Dwarf Scouts;mv=1;df=3;mr=3;ml=2,1;ch=n;mi=3,1;ht=1;sv=16;rg=Humanoid;
nm=Sidhe Archers;mv=4;df=2;mr=2;ml=2,1;ch=n;mi=5,3;ht=1;sv=15;rg=Elf;
nm=Sidhe Cavalry;mv=4;df=3;mr=2;ml=3,2;ch=5,3;mi=2,1;ht=1;sv=15;rg=Elf;
nm=Sidhe Medium Infantry;mv=2;df=4;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=Sidhe Elite Infantry;mv=2;df=4;mr=3;ml=4,3,2;ch=n;mi=1,1,0;ht=2;sv=15;rg=Elf;
nm=Sidhe Infantry;mv=2;df=3;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=Sidhe Irregulars;mv=3;df=2;mr=2;ml=3,1;ch=n;mi=3,2;ht=1;sv=17;rg=Elf;
nm=Ghaelie Sidhe;mv=3;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=2,1,0;ht=2;sv=14;rg=Elf;
nm=Sidhe Levies;mv=2;df=1;mr=1;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=Sidhe Pikemen;mv=2;df=3;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=Sidhe Scouts;mv=4;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Elf;
nm=Gnoll Archers;mv=2;df=2;mr=1;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Marauders;mv=3;df=3;mr=1;ml=4,3;ch=5,3;mi=1,0;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Medium Infantry;mv=1;df=4;mr=2;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Guard;mv=1;df=4;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Humanoid;
nm=Gnoll Infantry;mv=1;df=3;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Gnoll Irregulars;mv=2;df=2;mr=1;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Humanoid;
nm=Gnoll Heavy Marauders;mv=2;df=4;mr=2;ml=5,4,3;ch=6,4,3;mi=n;ht=2;sv=14;rg=Humanoid;
nm=Gnoll Levies;mv=1;df=1;mr=1;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Pikemen;mv=1;df=3;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Gnoll Scavengers;mv=3;df=2;mr=1;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Humanoid;
nm=Stonecrown Ogres;mv=2;df=3;mr=2;ml=7,6,5,4;ch=n;mi=n;ht=3;sv=15;rg=Humanoid;
nm=Undead Legion;mv=1;df=7;mr=4;ml=5,4,4,3;ch=n;mi=n;ht=3;sv=17;rg=Undead;
gnolls lose 1 morale, +1 melee - no real way to remove hits that work in battle-card style wars.
Gnoll Marauders == Cavalry/Knights for other races
Ghaelie Sidhe are the Sidhelien Knights
Gnoll Scavengers = Scouts
nm=DC1;mv=3;df=2;mr=3;ml=2,1;ch=n;mi=2,1;ht=1;sv=15;rg=Awny;
nm=DC2;mv=3;df=3;mr=4;ml=3,1;ch=n;mi=3,1;ht=1;sv=16;rg=Awny;
nm=DC3;mv=3;df=4;mr=5;ml=3,1,1;ch=n;mi=3,1,1;ht=2;sv=16;rg=Awny;
nm=DC4;mv=3;df=5;mr=6;ml=3,2,1;ch=n;mi=3,2,1;ht=2;sv=17;rg=Awny;
nm=DC5;mv=3;df=5;mr=6;ml=3,3,2;ch=n;mi=3,3,2;ht=2;sv=17;rg=Awny;
nm=DC6;mv=3;df=6;mr=6;ml=4,3,2,1;ch=n;mi=4,3,2,1;ht=3;sv=18;rg=Awny;
nm=Archers;mv=2;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Anuire;
nm=Artillerists;mv=1;df=1;mr=2;ml=1,0;ch=n;mi=5,3;ht=1;sv=15;rg=Anuire;
nm=Cavalry;mv=3;df=3;mr=2;ml=3,2;ch=5,3;mi=1,0;ht=1;sv=15;rg=Anuire;
nm=Medium Infantry;mv=1;df=4;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Elite Infantry;mv=1;df=4;mr=3;ml=4,3,2;ch=n;mi=n;ht=2;sv=15;rg=Anuire;
nm=Infantry;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Irregulars;mv=2;df=2;mr=2;ml=3,1;ch=n;mi=2,1;ht=1;sv=17;rg=Anuire;
nm=Knights;mv=2;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=n;ht=2;sv=14;rg=Anuire;
nm=Levies;mv=1;df=1;mr=1;ml=2,1;ch=n;mi=n;ht=1;sv=15;rg=Anuire;
nm=Pikemen;mv=1;df=3;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Anuire;
nm=Scouts;mv=3;df=2;mr=2;ml=2,1;ch=n;mi=3,1;ht=1;sv=15;rg=Anuire;
nm=Orog Crossbowmen;mv=2;df=2;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Humanoid;
nm=Orog Medium Infantry;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Orog Guard;mv=1;df=4;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Humanoid;
nm=Orog Infantry;mv=1;df=3;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Orog Irregulars;mv=2;df=2;mr=3;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Humanoid;
nm=Orog Levies;mv=1;df=1;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Orog Pikemen;mv=1;df=3;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Orog Scouts;mv=3;df=2;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Humanoid;
nm=MT Dwarf Crossbowmen;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=4,2;ht=1;sv=16;rg=Humanoid;
nm=MT Dwarf Medium Infantry;mv=1;df=5;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=MT Dwarf Guard;mv=1;df=5;mr=4;ml=5,4,3;ch=n;mi=n;ht=2;sv=16;rg=Humanoid;
nm=MT Dwarf Infantry;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=MT Dwarf Irregulars;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=2,1;ht=1;sv=18;rg=Humanoid;
nm=MT Dwarf Levies;mv=1;df=2;mr=2;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=MT Dwarf Pikemen;mv=1;df=4;mr=3;ml=4,3;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=MT Dwarf Scouts;mv=1;df=3;mr=3;ml=3,2;ch=n;mi=3,1;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Crossbowmen;mv=1;df=3;mr=3;ml=2,1;ch=n;mi=4,2;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Medium Infantry;mv=1;df=5;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Guard;mv=1;df=5;mr=4;ml=4,3,2;ch=n;mi=n;ht=2;sv=16;rg=Humanoid;
nm=Dwarf Infantry;mv=1;df=4;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=Dwarf Irregulars;mv=1;df=3;mr=3;ml=3,1;ch=n;mi=2,1;ht=1;sv=18;rg=Humanoid;
nm=Dwarf Levies;mv=1;df=2;mr=2;ml=2,1;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Dwarf Pikemen;mv=1;df=4;mr=3;ml=3,2;ch=n;mi=n;ht=1;sv=17;rg=Humanoid;
nm=Dwarf Scouts;mv=1;df=3;mr=3;ml=2,1;ch=n;mi=3,1;ht=1;sv=16;rg=Humanoid;
nm=Sidhe Archers;mv=4;df=2;mr=2;ml=2,1;ch=n;mi=5,3;ht=1;sv=15;rg=Elf;
nm=Sidhe Cavalry;mv=4;df=3;mr=2;ml=3,2;ch=5,3;mi=2,1;ht=1;sv=15;rg=Elf;
nm=Sidhe Medium Infantry;mv=2;df=4;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=Sidhe Elite Infantry;mv=2;df=4;mr=3;ml=4,3,2;ch=n;mi=1,1,0;ht=2;sv=15;rg=Elf;
nm=Sidhe Infantry;mv=2;df=3;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=Sidhe Irregulars;mv=3;df=2;mr=2;ml=3,1;ch=n;mi=3,2;ht=1;sv=17;rg=Elf;
nm=Ghaelie Sidhe;mv=3;df=4;mr=3;ml=4,3,2;ch=6,4,3;mi=2,1,0;ht=2;sv=14;rg=Elf;
nm=Sidhe Levies;mv=2;df=1;mr=1;ml=2,1;ch=n;mi=1,0;ht=1;sv=15;rg=Elf;
nm=Sidhe Pikemen;mv=2;df=3;mr=2;ml=3,2;ch=n;mi=1,0;ht=1;sv=16;rg=Elf;
nm=Sidhe Scouts;mv=4;df=2;mr=2;ml=2,1;ch=n;mi=4,2;ht=1;sv=15;rg=Elf;
nm=Gnoll Archers;mv=2;df=2;mr=1;ml=3,2;ch=n;mi=4,2;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Marauders;mv=3;df=3;mr=1;ml=4,3;ch=5,3;mi=1,0;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Medium Infantry;mv=1;df=4;mr=2;ml=4,3;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Guard;mv=1;df=4;mr=2;ml=5,4,3;ch=n;mi=n;ht=2;sv=15;rg=Humanoid;
nm=Gnoll Infantry;mv=1;df=3;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Gnoll Irregulars;mv=2;df=2;mr=1;ml=4,2;ch=n;mi=2,1;ht=1;sv=17;rg=Humanoid;
nm=Gnoll Heavy Marauders;mv=2;df=4;mr=2;ml=5,4,3;ch=6,4,3;mi=n;ht=2;sv=14;rg=Humanoid;
nm=Gnoll Levies;mv=1;df=1;mr=1;ml=3,2;ch=n;mi=n;ht=1;sv=15;rg=Humanoid;
nm=Gnoll Pikemen;mv=1;df=3;mr=1;ml=4,3;ch=n;mi=n;ht=1;sv=16;rg=Humanoid;
nm=Gnoll Scavengers;mv=3;df=2;mr=1;ml=3,2;ch=n;mi=3,1;ht=1;sv=15;rg=Humanoid;
nm=Stonecrown Ogres;mv=2;df=3;mr=2;ml=7,6,5,4;ch=n;mi=n;ht=3;sv=15;rg=Humanoid;
nm=Undead Legion;mv=1;df=7;mr=4;ml=5,4,4,3;ch=n;mi=n;ht=3;sv=17;rg=Undead;
gnolls lose 1 morale, +1 melee - no real way to remove hits that work in battle-card style wars.
Gnoll Marauders == Cavalry/Knights for other races
Ghaelie Sidhe are the Sidhelien Knights
Gnoll Scavengers = Scouts
- TH - The Hunt
- Emperor
- Posts: 1224
- Joined: Sat Aug 04, 2018 4:27 pm
Re: Things to do?
I don't think DC 0 war adventures should have any benefit to the army they're with (that's what that line is for, right?) There's no risk, and such low-level characters wouldn't be likely to turn the tide of even a battle with only 50 men on the field.
This also brings to mind some questions about the unit lists again... Maybe instead of 'dwarf levies' there should be 'dwarf militia', that are raised in place of levies, but not mustered. The 'homeguard' unit for elves, likewise. They can still be balanced against each other, but it doesn't make sense for longer-lived races to be able to field an army of untrained soldiers. Plus a lot of the less-civilized societies aren't structured in such a way that large numbers of untrained peasants would even be available, so it makes sense they'd have to spend more to gather higher-quality troops, instead. Maybe training points could be spent while mustering?
It seems odd for dwarves and orogs to have units designed to stop a cavalry charge, when cavalry can't function in mountains, or even when attacking hills. Maybe they could have 'miner' units, which instead of negating a charge, negate enemy defensive benefits (or the efforts of other units of the same type).
This also brings to mind some questions about the unit lists again... Maybe instead of 'dwarf levies' there should be 'dwarf militia', that are raised in place of levies, but not mustered. The 'homeguard' unit for elves, likewise. They can still be balanced against each other, but it doesn't make sense for longer-lived races to be able to field an army of untrained soldiers. Plus a lot of the less-civilized societies aren't structured in such a way that large numbers of untrained peasants would even be available, so it makes sense they'd have to spend more to gather higher-quality troops, instead. Maybe training points could be spent while mustering?
It seems odd for dwarves and orogs to have units designed to stop a cavalry charge, when cavalry can't function in mountains, or even when attacking hills. Maybe they could have 'miner' units, which instead of negating a charge, negate enemy defensive benefits (or the efforts of other units of the same type).
"The Hunt rides. The Hunt protects."
Re: Things to do?
What if they want to cross into the plains? Or attack the hills?
I really don't want to complicate things.
I really don't want to complicate things.
Re: Things to do?
DC0 is basically a levy
Re: Things to do?
modded the DC units slightly, made DC0 worse.
Re: Things to do?
DC1 is slightly worse than an irregular, DC2 slightly better, and scales up basically.