War Rules
- DCT - Destiny Corben-Talas
- Posts: 177
- Joined: Mon Aug 06, 2018 9:00 am
- Location: Las Palmas, Canary Islands
Re: War Rules
What if the unit is charmed?
“No dimensions are closed to the ones in service of the Universal Law.”
Nur Hayati Corben-Talas
Nur Hayati Corben-Talas
- JB - Jana Boulderbrew
- King
- Posts: 522
- Joined: Fri Aug 03, 2018 6:45 pm
Re: War Rules
Include a Bard in your group to use counter song.
"Success is measured in blood, yours or your enemies."
Re: War Rules
Then I guess you have to save vs charm, and/or it is considered a survival check - since the unit suddenly tries to kill you lol
- TH - The Hunt
- Emperor
- Posts: 1224
- Joined: Sat Aug 04, 2018 4:27 pm
Re: War Rules
Or you can just go with the flow, and start fighting your own allies. Adaptability is key!
I'd like to see this, it adds a motivation to train elite troops, and a regent's death in battle is a great way to shake things up.
It's a bit tricky with summoned units, though. What if they're dispelled during a battle?
I'd like to see this, it adds a motivation to train elite troops, and a regent's death in battle is a great way to shake things up.
It's a bit tricky with summoned units, though. What if they're dispelled during a battle?
"The Hunt rides. The Hunt protects."
Re: War Rules
Yup, agreed. Makes raising Elite units instead of a flood of levies important.
Re: War Rules
I'd probably go with dispel = check as well, just because you are suddenly bereft of allies around you, and probably out of position, etc.
- CI - Charrek Ironfist
- Posts: 376
- Joined: Thu Aug 02, 2018 2:37 pm
Re: War Rules
I like the adventurer card from the basic rules.
But we'd have to tweak it a bit.
Like maybe cleric levels/3 = +defense
fighter levels/3 = +attack
wizard levels /2 = +ranged
magician levels/4 = + ranged
Rogue/Guilder levels /5 = +attack
Highest level/3 = hits
So, a Wizard 10, Rogue 11, Fighter 9, Cleric 8 party would be a warcard with 3 hits
+2 defense, +5 attack, +5 ranged / +1/+4/+4/ +0/+3/+3 DEAD
Each time the unit you're with dies your adventurer card loses a hit.
That is how the original game played it more or less, but I think the standard card was +2/+2/+2 +1/+1/+1 2 hits.
Lord Mayor Charrek Ironfist | Charrek.Ironfist@mail.com
Stormpriestess Khalia Ironfist
Stormpriestess Khalia Ironfist
Re: War Rules
Hmmmm. I will check what BirBattle does. I can attach leaders to units, will check tonight what that actually does to the unit.
- CI - Charrek Ironfist
- Posts: 376
- Joined: Thu Aug 02, 2018 2:37 pm
Re: War Rules
I kind of like our DC adventure system, although i'm not clear on if we get non-magical loot from war adventures.
Lord Mayor Charrek Ironfist | Charrek.Ironfist@mail.com
Stormpriestess Khalia Ironfist
Stormpriestess Khalia Ironfist
- DCT - Destiny Corben-Talas
- Posts: 177
- Joined: Mon Aug 06, 2018 9:00 am
- Location: Las Palmas, Canary Islands
Re: War Rules
Tenser's Floating Disk and a good market of weapons and armours loot, hahahahahLA - Leira Annu wrote: ↑Mon Dec 02, 2019 1:49 pmI kind of like our DC adventure system, although i'm not clear on if we get non-magical loot from war adventures.
“No dimensions are closed to the ones in service of the Universal Law.”
Nur Hayati Corben-Talas
Nur Hayati Corben-Talas