Stronghold
Stronghold
I noticed that at some point when copying rules over, I must have dropped the note on Stronghold that it was limited to 1 level of Building/Fort per casting.
In theory, therefore, you could instantly construct a Mine V, or Hospital V, for example. Or Fort 10.
The spell originally was intended to do exactly that. It seemed a bit broken in a previous game...
In theory, therefore, you could instantly construct a Mine V, or Hospital V, for example. Or Fort 10.
The spell originally was intended to do exactly that. It seemed a bit broken in a previous game...
- TF - The Fortress
- Posts: 434
- Joined: Mon Oct 12, 2020 2:54 pm
Re: Stronghold
I'm fine with it being instant. It already requires a Source VII, so not something quickly achieved. Additionally, unless a permanency spell is used it will have to be recast at some point potentially.
I would limit it to the buildings available to the caster (so if they don't take laboratory they can't Insta-Spawn one). This means non-regent/domain specific buildings can be Insta-Spawned at a significant cost (fixed cost for the Source VII, fixed 5 GBs, fixed one action, and variable cost of building type/level/NWP modifiers).
I would limit it to the buildings available to the caster (so if they don't take laboratory they can't Insta-Spawn one). This means non-regent/domain specific buildings can be Insta-Spawned at a significant cost (fixed cost for the Source VII, fixed 5 GBs, fixed one action, and variable cost of building type/level/NWP modifiers).
The Fortress!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
- CSF - Flint
- Posts: 414
- Joined: Fri Apr 05, 2019 6:32 pm
Re: Stronghold
I missed most of the previous games, what broken things were being done with it?
Captain Shanol Flint
Re: Stronghold
Clumine Dhoesone - Turn 2 Lab 5, cornered the potion market in Taelshore.
- WM - The Waste Mage
- King
- Posts: 667
- Joined: Fri Aug 03, 2018 11:41 am
Re: Stronghold
You can build almost as fast with GB. And GB building doesn't cost you an action every time. And by the time you get your building to Level 5 (depending on what level you are this might happen earlier...) the first level is disappearing due to duration. Or soon will and then you will have to spend 5 more actions to keep it at that level. Or somehow be level 16 despite not having enough actions to adventure or do anything else since you used them all casting stronghold every action and then you lose a con and blood point on top of it. Gotta think about these rules and whether they make whatever is being discussed completely useless.
And why punish people for being smart? If he had enough RP to do that at Turn 2 then that was a great move. Why punish people for being innovative? Why neuter everything that someone tries that is successful? What was that short story where in the future they forced everyone to be equal by making strong people carry around weights and good looking people wear ugly prosthetics etc?
And why punish people for being smart? If he had enough RP to do that at Turn 2 then that was a great move. Why punish people for being innovative? Why neuter everything that someone tries that is successful? What was that short story where in the future they forced everyone to be equal by making strong people carry around weights and good looking people wear ugly prosthetics etc?
- WM - The Waste Mage
- King
- Posts: 667
- Joined: Fri Aug 03, 2018 11:41 am
Re: Stronghold
Why try to make everyone equal with the dimmest bulbs? They SHOULD be trodden under because if they are artificially kept alive they weaken the rest of the herd by being allowed to pass on their faulty genes when they should have been eaten by the better, faster, smarter members of the herd.
- TH - The Hunt
- Emperor
- Posts: 1224
- Joined: Sat Aug 04, 2018 4:27 pm
Re: Stronghold
While I like Stronghold being able to create huge, impossibly wondrous structures, they really should be magical and temporary unless the Permanency spell is cast. And a magic building should not be able to create magic items.
"The Hunt rides. The Hunt protects."
Re: Stronghold
They are temporary sort of. I suppose could reduce their duration, but allow insta-high level buildings.
Like 1 Turn + 1 per 2 levels
Like 1 Turn + 1 per 2 levels
- WM - The Waste Mage
- King
- Posts: 667
- Joined: Fri Aug 03, 2018 11:41 am
Re: Stronghold
But you will also nerf xp gain.... which will keep people low level....which makes casting a stronghold spell that will last 4 turns something that will never happen.
- RaH - Rassan al Hamam
- Posts: 324
- Joined: Wed Apr 10, 2019 10:43 am
Re: Stronghold
I don't think its that overpowered. First you need a L7 Source. Second it costs a lot of RP. 80 RP for a L10 Fort, 50 RP for a L5 Mine, etc. Can only make it permanent if you have a l12 Wizard.
In past games it was much harder to get to L12 then this round, but that's a different story and can maybe be talked about after this round.
In past games it was much harder to get to L12 then this round, but that's a different story and can maybe be talked about after this round.