Kn Rule Feedback

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YK - Yuri Khavlor
King
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Joined: Sat Aug 04, 2018 5:13 pm

Re: Kn Rule Feedback

Post by YK - Yuri Khavlor » Wed Jan 20, 2021 3:58 pm

I stand corrected, (For highest levels)

I actually think that's a feature rather than a bug, if it gives people a pause to choosing multiclass.

Though if realm rule is being capped, then I would agree it may be too much hindrance to multi classes.
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"

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DM Juan
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Posts: 3503
Joined: Tue Jun 26, 2018 12:01 pm

Re: Kn Rule Feedback

Post by DM Juan » Wed Jan 20, 2021 3:59 pm

Ah, I was looking at the one I was modifying, you are right.
[+] XP Table
Level Experience Required to Reach Level
1 0
2 1,500
3 3,000
4 6,000
5 12,000
6 20,000
7 30,000
8 50,000
9 75,000
10 100,000
11 125,000
12 150,000
13 200,000
14 300,000
15 400,000
16 500,000
17 700,000
*Level 17 is the maximum level available in this game.  Thieves/Bards/Guilders use a modified XP chart, 0/1,000/2,000/4,000/6,000 (afterwards following the same table above, just 1 level ahead)
The total XP possible to accumulate is 700,000

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CI - Charrek Ironfist
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Joined: Thu Aug 02, 2018 2:37 pm

Re: Kn Rule Feedback

Post by CI - Charrek Ironfist » Wed Jan 20, 2021 4:04 pm

That is how it was designed in original D&D, 1st, and 2nd edition, because levels 1-9 were doubled xp more or less, but 10+ was linear. So single class pulls ahead, especially if the game goes to level 18'ish
Lord Mayor Charrek Ironfist | Charrek.Ironfist@mail.com
Stormpriestess Khalia Ironfist

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DM Juan
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Re: Kn Rule Feedback

Post by DM Juan » Wed Jan 20, 2021 4:07 pm

Yeah, that is basically drawn straight from the book and just flattened a lot.

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RaH - Rassan al Hamam
Posts: 324
Joined: Wed Apr 10, 2019 10:43 am

Re: Kn Rule Feedback

Post by RaH - Rassan al Hamam » Wed Jan 20, 2021 4:10 pm

DM Juan wrote:
Wed Jan 20, 2021 3:59 pm
Ah, I was looking at the one I was modifying, you are right.
[+] XP Table
Level Experience Required to Reach Level
1 0
2 1,500
3 3,000
4 6,000
5 12,000
6 20,000
7 30,000
8 50,000
9 75,000
10 100,000
11 125,000
12 150,000
13 200,000
14 300,000
15 400,000
16 500,000
17 700,000
*Level 17 is the maximum level available in this game.  Thieves/Bards/Guilders use a modified XP chart, 0/1,000/2,000/4,000/6,000 (afterwards following the same table above, just 1 level ahead)
The total XP possible to accumulate is 700,000



This looks better

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CSF - Flint
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Re: Kn Rule Feedback

Post by CSF - Flint » Wed Jan 20, 2021 4:12 pm

DM Juan wrote:
Wed Jan 20, 2021 2:20 pm
Shrine / New Gods
> Each CHARACTER has a shrine
No Court
Shrine 1-10, are distance you can impact realm
No Cap on Shrine Size by Province level; doesn't count as a building

Each shrine level costs 5RP

Cathedral: Virtual Shrine and Temple Levels equal to (1/5 * Cathedral Level * Shrine/Temple Levels) rounded down
Free Agitate 1/Turn, up to Cathedral level provinces. No bonus to Agitates.

Monolith: remove court / can store spell forever (until used, or supplanted by another spell)


Each char get's 2 buildings.

Everyone starts with 4 settlers, humans with 5. Everyone knows location of 1 province.

You know nothing beyond 1 province; you adventure/explore in a direction, if resolved, will reveal a province.


You need to accumulate Shrine-power to fuel faiths

10GB, 10RP
1 of: Blooded Lieutenant of your choice of class, 1 Settler, pick your starting Bloodline ability (rather than randomly rolled)*
1 of: 3 NWP*, or 2 WP*, or 6000 XP*, or Blooded Lieutenant (random class)
1 of: 4x Resources, or 4000 XP*, or 1d6 to a stat of your choice*
1 of: 2 NWP*, or 1d4 to a stat of your choice*
1 of: 2x Resources, 1 WP*, or 1d2 to a stat of your choice*, or 1 Lieutenant (unblooded)
1 of Artifact: (Class appropriate) Action Mod (+2), or 3x DMG Items (completely random on the d100 chart - can be scrolls/potions)
* inherited

All settlers are of your race (or if half-elf, human).

...Provisional things working on...
Will there be an opportunity for us to swap stats?
Captain Shanol Flint

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SG - Sigrun Godefroy
Posts: 131
Joined: Thu Aug 16, 2018 10:56 am

Re: Kn Rule Feedback

Post by SG - Sigrun Godefroy » Wed Jan 20, 2021 4:14 pm

alright, cause i'm dumb, can anyone link me the racail modifiers page?
Sigrun Godefroy warrior of Hircine

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DM Juan
Site Admin
Posts: 3503
Joined: Tue Jun 26, 2018 12:01 pm

Re: Kn Rule Feedback

Post by DM Juan » Wed Jan 20, 2021 4:16 pm

I could add that as a choice somewhere, sure.


Shrine / New Gods
> Each CHARACTER has a shrine
No Court
Shrine 1-10, are distance you can impact realm
No Cap on Shrine Size by Province level; doesn't count as a building

Each shrine level costs 5RP

Cathedral: Virtual Shrine and Temple Levels equal to (1/5 * Cathedral Level * Shrine/Temple Levels) rounded down
Free Agitate 1/Turn, up to Cathedral level provinces. No bonus to Agitates.

Monolith: remove court / can store spell forever (until used, or supplanted by another spell)


Each char get's 2 buildings.

Everyone starts with 4 settlers, humans with 5. Everyone knows location of 1 province.

You know nothing beyond 1 province; you adventure/explore in a direction, if resolved, will reveal a province.


You need to accumulate Shrine-power to fuel faiths

10GB, 10RP
1 of: Blooded Lieutenant (you chose class), 1 Settler, pick your starting Bloodline ability (rather than randomly rolled)*
1 of: 3 NWP*, or 2 WP*, or 6000 XP*, or Blooded Lieutenant (random class)
1 of: 4x Resources, or 4000 XP*, or 1d6 to a stat of your choice*
1 of: 2 NWP*, or 1d4 to a stat of your choice,* or 1 Lieutenant (unblooded - you chose class)
1 of: 2x Resources, 1 WP*, or 1d2 to a stat of your choice*, or 1 Lieutenant (unblooded - random class), or swap 2 stats
1 of Artifact: (Class appropriate) Action Mod (+2), or 3x DMG Items (completely random on the d100 chart - can be scrolls/potions)
* inherited

All settlers are of your race (or if half-elf, human).

...Provisional things working on...

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SG - Sigrun Godefroy
Posts: 131
Joined: Thu Aug 16, 2018 10:56 am

Re: Kn Rule Feedback

Post by SG - Sigrun Godefroy » Wed Jan 20, 2021 4:18 pm

okay i like this alot, i have... a lot of options on the table now
Sigrun Godefroy warrior of Hircine

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BS - Torpor
Posts: 122
Joined: Sat Aug 04, 2018 3:08 pm

Re: Kn Rule Feedback

Post by BS - Torpor » Wed Jan 20, 2021 4:21 pm

ST - Senja Tali-Ilhanta wrote:
Wed Jan 20, 2021 4:14 pm
alright, cause i'm dumb, can anyone link me the racail modifiers page?
You're not dumb, I can't find it either and was hopeful that someone would ask that as well.
Tor'por
"When I was a fighting-man, the kettle-drums they beat,
The people scattered gold-dust before my horses feet;
But now I am a great king, the people hound my track,
With poison in my wine cup, and daggers at my back."
- Robert E. Howard

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