New Rules - Under Construction
- AaH - Avicerra al Hamam
- King
- Posts: 508
- Joined: Wed Aug 22, 2018 8:20 am
Re: New Rules - Under Construction
Juan can you comment if you can fast build shrines and if you build the shrines with 1d6 RP per turn or just by paying 5 RP. Can you increase a shrine from 1to 5 by paying 20 RP in one turn?
- TF - The Fortress
- Posts: 434
- Joined: Mon Oct 12, 2020 2:54 pm
Re: New Rules - Under Construction
It is 1d6 RP per turn -- I don't know if can be fast-built yet.
Also, at 5 RP per level, 20 RP gets you to Level 4 Shrine at best.
Also, at 5 RP per level, 20 RP gets you to Level 4 Shrine at best.
The Fortress!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
- AaH - Avicerra al Hamam
- King
- Posts: 508
- Joined: Wed Aug 22, 2018 8:20 am
Re: New Rules - Under Construction
Not if you start at 1 as I asked.
- WM - The Waste Mage
- King
- Posts: 667
- Joined: Fri Aug 03, 2018 11:41 am
Re: New Rules - Under Construction
They build 1 level at a time. Once you finish one level by spending 5 RP and it builds to Level 1 then you start Level 2 and so on up to 50 RP for a Level 10. The most you could build it up in a single turn is 1 level. If you rolled 5 or better.
- TF - The Fortress
- Posts: 434
- Joined: Mon Oct 12, 2020 2:54 pm
Re: New Rules - Under Construction
And you start at 0 Shrine...have to spend 5 RP (and hope for a high roll) to have a Shrine 1 by end of Turn 1.
The Fortress!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
Morwe of Cuiraécen
Face each day like a storm;
Respect it;
Fear it;
Endure it;
Thrive in it!
Re: New Rules - Under Construction
I thought someone asked...
Yes, you can fast-build a Shrine. It starts at 0
You can impact Shrine Provinces Away (Min 1) - so you can impact 1 province away from your capital, at start.
Yes, you can fast-build a Shrine. It starts at 0
You can impact Shrine Provinces Away (Min 1) - so you can impact 1 province away from your capital, at start.
- JB - Jana Boulderbrew
- King
- Posts: 522
- Joined: Fri Aug 03, 2018 6:45 pm
Re: New Rules - Under Construction
Does the same go for the Rule Holding action as well?+2 to Create/Settle/Rule Province for each failed attempt
"Success is measured in blood, yours or your enemies."
- YK - Yuri Khavlor
- King
- Posts: 692
- Joined: Sat Aug 04, 2018 5:13 pm
Re: New Rules - Under Construction
No, but you are allowed to bid regency on rule holding actions.
YK - Yuri Khavlor
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Lord Mayor of Lyssan
“Nature is not cruel, but pitilessly indifferent. The hardest lesson for one to learn, is to admit that things might be neither good nor evil, but simply callous -- indifferent to all suffering"
Re: New Rules - Under Construction
Summoning
(Conjuration/Summoning)
Duration: 1 Turn + 1 Action/level
You gain 2 summoning points per caster-level; each Gnoll Irregular = 3 points, each Orog Infantry = 5 points, each Stonecrown Ogre = 8 points
Cost:
1RP per 2 summon points, plus 1RP per 2 units (2 Stonecrown = 16pts, and 2 units == 9RP; 6 Irregulars = 18pts, and 6 units == 14RP)
1GB per 4 summon points, plus 1GB per 2 units (2 Stonecrown = 16pts, and 2 units == 5GB; 6 Irregulars = 18pts, and 6 units == 8GB)
@12th: 24 points = 3 Stonecrown Ogres, 4 Orog Infantry (almost 5), or 8 Gnoll Irregulars
Previously, it had been:
Summoning
(Conjuration/Summoning)
Regency: 4RP/unit
Gold: 2GB/unit
Duration: 1 Turn + 1 Action/level
Using a powerful summoning spell, a wizard creates an army to do his bidding. At third level, a Wizard can summon 2x Gnollish Irregulars, at sixth level she could summon 2x Orog Infantry or Archers, or 4 Gnollish Irregulars, and at 9th: 2 Stonecrown Ogres, or 4 Orogs, or 6 Gnolls. At 12th, 4 Stonecrown Ogres, 6 Orogs, or 8 Gnolls. The army is available to defend where they are summoned the action they are summoned, but cannot move until the following action.
(Conjuration/Summoning)
Duration: 1 Turn + 1 Action/level
You gain 2 summoning points per caster-level; each Gnoll Irregular = 3 points, each Orog Infantry = 5 points, each Stonecrown Ogre = 8 points
Cost:
1RP per 2 summon points, plus 1RP per 2 units (2 Stonecrown = 16pts, and 2 units == 9RP; 6 Irregulars = 18pts, and 6 units == 14RP)
1GB per 4 summon points, plus 1GB per 2 units (2 Stonecrown = 16pts, and 2 units == 5GB; 6 Irregulars = 18pts, and 6 units == 8GB)
@12th: 24 points = 3 Stonecrown Ogres, 4 Orog Infantry (almost 5), or 8 Gnoll Irregulars
Previously, it had been:
Summoning
(Conjuration/Summoning)
Regency: 4RP/unit
Gold: 2GB/unit
Duration: 1 Turn + 1 Action/level
Using a powerful summoning spell, a wizard creates an army to do his bidding. At third level, a Wizard can summon 2x Gnollish Irregulars, at sixth level she could summon 2x Orog Infantry or Archers, or 4 Gnollish Irregulars, and at 9th: 2 Stonecrown Ogres, or 4 Orogs, or 6 Gnolls. At 12th, 4 Stonecrown Ogres, 6 Orogs, or 8 Gnolls. The army is available to defend where they are summoned the action they are summoned, but cannot move until the following action.
Re: New Rules - Under Construction
Stronghold can be used to instantly build a Building of any size, though the underlying requirements (associated Province Level/Holding has to be high enough to support it). Permanency will cost: 1 CON for a building 1-3 made permanent, 2 CON for a building 4+