Likely World Area
- JB - Jontinius Bruin
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- CI - Charrek Ironfist
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Re: Likely World Area
And I was also getting RP from guilds, and you all were stingy with giving me law holdings, so that's why it never worked out for us. Borje and I almost traded a bunch of law for a bunch of guild...but it never happened.BK - Borje Kolming wrote: ↑Mon Apr 01, 2019 1:03 pmIn our alliance though 3 of us were guilders so we found it constraining by not being in demand. We had tons of guilding supply if someone cared to accept.
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Stormpriestess Khalia Ironfist
Stormpriestess Khalia Ironfist
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Re: Likely World Area
That's what I like most about it.NS - Nehid Sehir wrote: ↑Mon Apr 01, 2019 1:08 pmI think the biggest reason I dislike resources is because if a guilder has a trade route in someone else's land, it normally just gives them income. So it's easy for the province ruler to threaten to destroy the trade route. But if the route supplies resources, ...oops.
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- MS - Meaghan Smith
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Re: Likely World Area
Agreed, I loved how resource constraints impacted. It was part of my long-term war plans to cut roads to resource locations and remove the ability for Gaelin to potentially outswarm us (because Anuire was a well-oiled war machine had only a few avenues to even things up).SK - the Architect wrote: ↑Mon Apr 01, 2019 1:26 pmThat's what I like most about it.NS - Nehid Sehir wrote: ↑Mon Apr 01, 2019 1:08 pmI think the biggest reason I dislike resources is because if a guilder has a trade route in someone else's land, it normally just gives them income. So it's easy for the province ruler to threaten to destroy the trade route. But if the route supplies resources, ...oops.
Meaghan 'the Smith'
Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order
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Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order
"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."
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Re: Likely World Area
Why? It swings the balance from landed rulers to guilders, it ends up feeling more like the 20th or 21st century than the 15th through 18th.
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- MS - Meaghan Smith
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Re: Likely World Area
The Templars became a dominant force not for military might (which they had in the beginning), but for the mercantile aspects they brought forth.
Trade makes the world go round. It has since the dawn of time and will most likely continue until the end of civilization.
Resources make people be strategic, work together to advance, or spend a lot of time trying to pull it all together on their own.
Trade makes the world go round. It has since the dawn of time and will most likely continue until the end of civilization.
Resources make people be strategic, work together to advance, or spend a lot of time trying to pull it all together on their own.
Meaghan 'the Smith'
Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order
"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."
Baroness-Elector of Graven, Countess of Gravendale, Merchant-Princess of the Graven Trading Federated Order
"What has been built cannot be destroyed, save by those without vision, heart, or inspiration."
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Re: Likely World Area
Wars over trade routes is a very 18th century thing to do.NS - Nehid Sehir wrote: ↑Mon Apr 01, 2019 1:35 pmWhy? It swings the balance from landed rulers to guilders, it ends up feeling more like the 20th or 21st century than the 15th through 18th.
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Re: Likely World Area
I don't buy the argument the imbalances in the last game were earned or deserved, they were half an accident to begin with and then just compounded themselves. No, besides slanting the game toward guilders, the system rewards luck and contrivance, and penalizes mischance.
SK: They weren't wars for strategic resources, though, and the corporations weren't more powerful than the kingdoms.
SK: They weren't wars for strategic resources, though, and the corporations weren't more powerful than the kingdoms.
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Re: Likely World Area
Sure, resources were important for landed rulers, and developing trade routes gave me something to do and a reason to be kept around, but I don't know, it wasn't that satisfying, and sometimes required a lot of mental gymnastics. I'm also pretty sure I accidentally cheated on some buildings back when I still had provinces.
Especially with a game where we're not starting civilizations from scratch, it also messes with suspension of disbelief that this complex web of trade routes needs to be set up right away before anyone can do anything. Like what have the natives been doing all these years before the game starts?
Especially with a game where we're not starting civilizations from scratch, it also messes with suspension of disbelief that this complex web of trade routes needs to be set up right away before anyone can do anything. Like what have the natives been doing all these years before the game starts?
Duke Cicero
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Re: Likely World Area
Ice age. They are holed up in their magical warm forests, mountains and underground.